
One of Norah's more entertaining tricks has been to walk into a room and "case the joint". Once she has decided what she wants to run off with (and knows she's not supposed to) she will make another circle around, look in the opposite direction of said item, and then reach out and snatch it. She then makes a run for the door as fast as her little feet can carry her. It starts off looking like a cartoon run (the feet going so fast they blur but the body isn't going anywhere) and then she can really move.
The only major flaw to her plan is that we can always tell what she has decided to grab, so are able to stop her or at least catch her early on or before she has run too far. It can be frustrating when we are trying to get things done and have to keep stopping her or chasing her, but it's always funny!
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